In other words i think im missing the obvious... Ive been reading over some of the normal map tuts suggested in my project thread (Poop's and Andrei's), and after looking them both over and comparing the information, i decided to do some test bakes to see if i can wrap my brain around it all. So: - The low is unwrapped, is…
Hi everyone, I am posting this on behalf of my former employer who is looking for an artist to replace me. They need a generalist with a solid understanding of Unity that can handle a very broad set of art tasks. Everything from basic tech art to modeling and lighting environments. The project is a multi game casino…
Hey Polycount! I've been trying to unwrap this bow but nothing that I know of seems to work. I've basically been planar mapping EVERYTHING so far and then welding them together proceeded by TEDIOUSLY moving vertices around until they looked right. The process takes a long time and something tells me it's an incredibly…
Hi Everyone, This is my first post here and my first finished environment in UE4, I know there is always things to improve but after spending about 3 hours each night after work for 3 months I decided it was time to wrap it up and move on. In my next project I will further develop myself and my skill set to create an…
Hey all! Little last on posting this up.. but wanted to get my initial thumbs and color progress on board here. This piece is also being painted live this week on my twitch channel @ www.twitch.tv/davegrecoart We wanted to create a piece to someone who could possibly become a champion! If the story changed a bit that is.…
What's a non-destructive way of creating blendshapes for dense meshes these days? Let's say I have a character using a ton of polys like for AAA games nowadays, and I want to create specific folds for their jacket when they are crossing their arms. In ZBrush, I have the LP in T-Pose with final UVs and subdivisions which I…
Looking For: Environment Artist (Urgent), Concept Artist, Character Artist/Animator/Rigger (Urgent), 3D Generalist Our Talent: I am the CEO and Lead Character artist for our small start-up indie company dubbed Tiny Hut Studios we are looking to acquire some core members to help get this project off the ground. We already…
Hey guys!Wrapping up on a university research project for which I am trying to make the cloth shading process easier. Decided I should make the maps I made public in hopes they help some people out :)Download link at the bottom :) (sample image is a herringbone weave)How to use:These images contain as much information as…
I'm trying to wrap my head around a concept in Modo, and see if there's a more pleasant way to do it. Here i have 2 objects, one a duplicate of the other. One mesh is left at default after a bevel operation, you can see the vertex aren't quite enjoying themselves. The one on the right has the normals cleaned up using the…
Hi all. I have searched the forums and the web but I couldnt find anything useful which could help me with my issue. So basically I need to make few tileable cliff sculpts with different dimentions.These sculpts should be tileable with each other from left and right side. I think my method is too tedious and it could be…