I think this is what you are looking for: When this is enabled, then it will display the selected object with edged faces, regardless of the edged faces is enabled or not.
Hello! :) I am sure many Polycounters encounter the good old preserve UV error on a weekly/monthly basis. As I understand it, it is logical why it will not perform the operation withot a proper foundation to expand from. // Error: Unable to preserve UVs. Disable the Preserve UV option to continue with this edit. //…
I'm running into this problem where snap to grid has to be turned on for every single layer and switching between images it also has to be enabled. What is also weird is I must enable it with ctrl + shift + ; or else it doesn't work. Any know what the deal is here. Enabling it in the interface doesn't even do anything.
utils.msl is part of the materials from materials.mentalimages.com. The error message you post clearly indicates that Max is unable to find the file. Did you follow the instructions? (i know, it says 2011, but 2012 should work the same) putting the shaders into the dir described in the pdf should enable max to find it (and…
wtf is this and how do I make it go away? (it is not the thing with a solution in the video you just thought of) UE 5.3.2 Hardware raytracing is disabled (which is why its not the thing in the aforementioned video) Lumen is enabled Landscape is nanite Virtual shadow maps are enabled It goes away when the landscape is not…
Just wondering if there is a way to render out an image with depth of field enabled and transparency enabled that gives a soft transition in the dof blur on a transparent background?