Hello!
I am sure many Polycounters encounter the good old preserve UV error on a weekly/monthly basis. As I understand it, it is logical why it will not perform the operation withot a proper foundation to expand from.
// Error: Unable to preserve UVs. Disable the Preserve UV option to continue with this edit. //
However, I am sure there must be someone out there who has found a workaround to get it working? I don't want to go in and cut UVs every time I want to expand polys. Has anyone ever encountered a quick fix for this issue? :poly122:
After a while the accumulated time to perform this process takes its toll in dev...
Thanks for your time guys/girls
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Replies
Maybe create a quick script to convert verts to edges, cut UVs and get back into the move command?
Can't really be more helpful, sorry. I've always considered this feature as a bonus, though I've written tools that exploit it, it can't perform miracles.
It always bothered me that the desired results are always just out of reach. What you described as a solution will probably work better than my current workflow, and I am already working on a script like it .
I'm not asking for a miracle, just some SCIENCE!
shooting an edge on the face in question will solve this,also moving it by tiny amounts sometimes does the trick(ie move the edge/vert in small increments to get to your destination).Like 54Strat said,sometimes seperating/split uv the face off in the uv editor helps because it gets rid of the "tension" on the uv's.Its hard to explain what i mean by tension,but if you are using preserve uvs a lot youll understand what i mean..
"shooting an edge on the face in question will solve this"
Got an example?