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stupid shadow artefacts on nanite landscape

poopipe
grand marshal polycounter
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poopipe grand marshal polycounter


wtf is this and how do I make it go away? 
(it is not the thing with a solution in the video you just thought of)

UE 5.3.2
Hardware raytracing is disabled (which is why its not the thing in the aforementioned video)
Lumen is enabled
Landscape is nanite
Virtual shadow maps are enabled

It goes away when the landscape is not nanite (not an option, this is a world partition world and the map is quite large)

ta:)

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