Immediate need (1) additional PBR texture artist to handle realistic game asset texturing. Substance Painter required, Substance Designer a plus. will consider student or intern with impressive portfolio. must be able to handle 1 textured prop asset per day. submit portfolio link to: jobs(at)steamlabsinc(dot)com we prefer…
Hi, Apologies for asking what is no doubt already seen as a very basic question but tonight is my first time trying to use PBR texturing (in UE4) after years of the usual methods and I just wanted some confirmation that I'm thinking along the right lines for authoring textures So, is the below correct or am I barking up…
I am making things for my portfolio and am wondering if PBR is going to completely take over. I'd like to take advantage of Quixel and Substance Designer/Painter as well and know they can get amazing results, but I'm wondering how thoroughly its worth knowing the normal spec/gloss route. I hear gloss isn't even used…
Just thought I'd make a quick post with some questions on PBR workflow and how we can In corporate PBR into our mobile gaming pipeline. So, I've spent the last few days catching up on what PBR is and have a pretty decent grasp on the concept. We have been working on a mobile/tablet with unity 4 the last two years and this…
So I just started working with PBR in UE4 utilizing metalness and roughness, But I still want to present some of my stuff in programs that don't have Have PBR in them already. So I ask you guys on if there is a way to get a good conversion. What I mean by this is should I make my models in a traditional way or make them…
I want to know that, because I am searching multiple sites and basically 0. So I bother to do them from photos and them seamless tile them, but still,... I don't want to do them in 1 software with tons of procedurals. I want it to be portable textures.
Hello lovely people of Polycount! Please allow me to present to you the very first lamp pack on the Unreal Marketplace that has been specifically optimized for games! I would be a liar if I said that this post was not for advertising purposes but at the same time I am really eager to show the final screenshots because the…
Zbrush once was my only soft for everything. Both sculpting and textures . Nothing procedural but so easy to do textures natural way with brushes painting in cavities and otherwise on prominent things + quick edge masking. To be honest I am not even sure why I switched to Painter and Designer . It's not much quicker ,…
Available soon, on the Unreal Engine Marketplace Contents: 1. Introduction 2. Create Custom Materials 1. Introduction "Triplanar Projection Material Creator" enables you to easily create custom triplanar projection materials from any PBR texture set. It comes with a variety of premade materials that are perfect for quick…
Hello!My name is Károly Rosta, I am a hard-surface/prop and texture artist ( but sometimes I sculpt extinct animals too ).I have ~five years of experience in 3D modeling and ~three years of texturing (Substance). I'm primarily looking for a "long-term", remote job. ( freelance or full-time ) Skills: - Creating highly…