Hello I have been trying to kitbash my own brushes with curves. I am trying to make imm curve brushes like wires cables belts etc. when i try to draw them on a curve, the scale of the brush is too small in comparison to the actual brush size. When i make the brush even bigger the stroke curve points are too far apart to…
Granted, learning to use curve brushes is a level of pain in and of itself, still you can get some pretty decent results on scales and anything repeating via using them. Do a "Google Zbrush Curve Brush Scale" To see what I mean, enclosed, see link to an example.…
There's brushes for just this with some minor tweaking. Use one of the stitching brushes and replace the pre-defined alpha with your bolt alpha. Modify the brush settings and lazy mouse settings to achieve your desired result. You can set up other brushes to do similar tasks such as the layer brush which will pull directly…
Character Photoshop Edit Character Perspective Render This is a character I created using Maya 3D for a low poly Base Mesh & Armor Pieces importing it to Zbrush to add Anatomy Detail and Armor Detail. Once the Character was finished I Rendered out a couple of Images and brought them over to Photoshop to add Effects &…
have been working on my female firefighter model(see game design section) finished the character now working on accessories.The model is lo poly and i used zbrsuh to create the normal map I imported accessories into zbrush and used the smartdiv plugin which minimises the deformation,but as screenshots below show they still…
Looking for some sort of insight to be honest. I have no idea what I'm doing wrong as I can't stop hitting the same ceiling repeatedly. I've downloaded trials of Blender, Modo, Maya, Zbrush, and Sculptris. Ultimately I settled with trying to learn Maya and Zbrush and have spent a month trying to learn them with nothing to…
Hey, I started using Zbrush a week ago its amazing but I'm having problems when normal mapping. I've sculpted a squid type creature that I'd like to rig and animate for a game. I've sorted the uvs but every normal map that I create in z brush is just flat blue.... I've also exported a low res mesh and a high res decimated…
i was lucky enough to betatest this one and i must say some of these features are a real time/lifesaver Things like the see-through, autosave and dynamic brush are small things but make such a difference i can now setup a referencesheet in photoshop and if im unsure about proportions just put it behind my zbrush window and…
I've gotten a fair share of work over the last year that was very mock-up heavy. There were plenty of opportunities to use zbrush for hardsurface work where it would have been a complete waste of time to try and block out the same thing with clean subdivision topology. When it comes to making adjustments like edge bevels…
I am using 4R4 I set up my hot keys to my favorite 6 brushes with holding alt + asdzxc. I saved my hot keys as a separate file and so they load on start up which works fine. Every hour or so my hot keys stop working and wont even load back through my saved file. They only way to get them back is to reload zbursh or…