It's Horus, the ancient Egyptian god of the sky. this is the high poly mesh so far. I'd sculpt more details but Blenders built in sculpt mode isnt too great, and I dont have mudbox or zbrush. Comments, Critiques are appreciated :)
Hello community, I am a huge fan of Star Trek, which is why i decided to do skins relatet to the franchise. my first one is a try for the Desert Eagle (WIP):
Hello everyone. Pretty new here but I decided to upload my current project here. It's a hover bike that's been used for a while in the desert. I'm pretty much done but I feel there's something missing in my textures. All feedback is welcome.
Fucking awesome... My personal favorite is the asteroids rendition. 1:40 in. [ame] http://www.youtube.com/watch?v=qukCulDOJzg&feature=player_embedded[/ame]
Hello guys :) in this theard i will be creating some textures to learn how to use Zbrush and learn how to make good textures here is my first Hipoly Brick : i will bake it and start texturing soon crits and comment welcome
hello all, i have a quick question: i have modeled a high poly cathedral interior (think chartres cathedral on steroids), and and it ways in at close to a million polys. obviously, game engines won't support that! my question to you folks is: what would be a suitable poly count for an environment of this sort? Thanks!