hello all, i have a quick question: i have modeled a high poly cathedral interior (think chartres cathedral on steroids), and and it ways in at close to a million polys. obviously, game engines won't support that! my question to you folks is: what would be a suitable poly count for an environment of this sort? Thanks!
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depends on the engine, can talk about the unreal 3 and yes it has an impact, for example, a normal level of ut3 has like 300k unique but 3mio instanced triangles