I am creating a game called The Bizarre creations of Keith the magnificent. The focus of the game is on the artwork and the story. It is also currently up on kickstarter. In this thread however I mostly wanna talk about the art, and get feedback on it, and I would like to post new images I'm working on as development goes…
@ nordahl: I retopoed the wall in Max, it probably would have been faster in zBrush. Then used xNormals to preject high poly details. I moved recently, so I haven't had time to work much, but I'm dying to. I've started taking on the crits I got. Haikai, I got some tiling diffuse on it to get some of the rocky texture…
Hello, it's my first post here so if make some mistake in the format I would like to know. The idea of my project is to create a very athletic stylized petite character. I want her to be integrated in a video game engine (Unity or Ureal4) and I also want to rig Her so she can be of some use to various animator.…
Hi everyone, I joined Polycount not long ago as i realized it was old (like me) and popular (not like me) ! Then i found some cool stuff here... I just like to ask some advice to you guys... as my goal is to work in the industry, as freelance at first... I can't say i really went forward to contact people/companies/studios…
Godemper0r: thanks for posting, I see you haven't posted a whole lot since joining and hopefully that will change with this project. Take the time to comment on other threads--it's one of the best ways to drive traffic to your own thread. Oh, and get an avatar :) I'll say first up that I've previously considered how I'd…
Update!: Ditched the shacks for better or worse, i want this to be a futuristic scene so i'm going to make some high tech doorways in the hills to represent human outposts. They'll be animated to open when you get near, and if i have time i can do a full interior scene with high tech human stuffs While driving home it…
I think it's good to state what you're intended range is for tri count purposes as well as max texture size. I think textures and materials are a bit different though. Mid range stuff could still use emissive, SSS, etc as well as full material support (through UDK or marmoset , etc) Yuze, I agree with you on some points…
So its been a while since I've posted anything and figured I would share what me and everyone here at Treyarch have been working on since we wrapped up all the dlc on Black Ops 2. So I'll be posting all the cool stuff going on with this game in this thread. Hope to play some mp, zombies and now co-op campaign with you guys…
Hi Guys, I would like to introduce a new game, called: Ludicrous. It's a 2D Mulitplayer-Shooter with 3D Graphics playing in the near future. Cyborgs have taken the world domination and mankind must fight them. The game will be free to play. Here are few Screenshots of the current state: http://www.ludicrous.eu/alpha/s1.jpg…
https://www.youtube.com/watch?v=jygEC-Nxpvk Hello fellow poly pushers. A little background on me: I'm a 29 year old artist most recently working in the film industry doing paint work on 2D and stereo 3D films for about 7 years. My passion was always in game art and design, I was making full games in Game Maker 15 years…