So Im starting to dabble more into environmental artwork now I decided to work on a modular urban scene , my goal is to be efficient with both my modeling and texture use and have it in unreal ready. Im having a bit of a annoying time recreating this particular view...and I had to find refs of these kinds of houses Via…
LATEST Update////////////////////////////////////////////////////////////////////////////////////////////// UE4 skin experiment ///////////////////////////////////////////////////////////////////////////////////////////////////////////// Hey guys i been posting all my stuff on the What are you working on thread but i end…
We are extremely happy to announce a brand new project for all of us here at Polycount: The Polycount Tower. Powered by Sketchfab, this tower will be an on-going art project where any artist can participate in. Those who do participate will get their own floor in the tower to build whatever art project they'd like.…
So there are several goals for this project. The overall goal is to create a realistic character up to standards with next gen games. The smaller individual goals are: Learn Male Anatomy Learn Cloth Sculpting Reach Last of Us quality character sculpt Make a full realistic character using PBR workflows Learn better posing…
I have been meaning to post this a few weeks ago but haven't had the chance. When I started on this I didn't know that so many others have modeled it as well. I will be making things other than guns after this, so please don't think i'm going to model only guns. I have been following it as close to the real thing as I can,…
Hey everyone, I've been roaming around here for a while without ever really posting anything, but thought I'd finally start sharing some of my stuff with the community to get some of your feedback. :) I've been doodling on this one for some time. This is still only 3dsmax work, I do intend on ZBrushing it all soon but I…
model Hey fellow polycounters! Few days ago some of us had a short discussion in another polycount thread about the limitations of photogrammetry. Sometimes you just can't take enough pictures of some areas of your target model because you cannot reach them (like a tree canopy). I decided to give it a try and make a…
My name is Doru Bogdan . I am a professional freelance 3D artist (Props/Environments) from Eastern Europe with around 3 years of professional experience on top of 5-6 years as a hobbyist .I can offer my services :• Creation of 3D game props in current gen PBR workflows. • Procedural tileable texture creation • I can work…
I'm touching up a couple of folio pieces and one of them is involving some glass. The glass I've got looks like poo and I'd like to add some reflections/ambiance to it. I've searched the wiki and I've got a little bit of information but I'm still quite unclear as to what exactly a cube map is, how to create one and what…
Recently I was talking with a friend and a subject came up about something that is often really never really looked into great detail. The subject being teeth. Mainly I was trying to figure out the best approach for next gen based teeth as far as the high rez and the lower rez (I believe a subject like this was talked…