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UE4 skin experiment
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Hey guys i been posting all my stuff on the What are you working on thread but i end up never getting much feedback there so i thought i would just create a thread where i can post my current projects and work in progress so i could get some feedback.
FEEL FREE TO BE AS BRUTAL WITH THE FEEDBACK AS YOU WANT!
from most recent to oldest work in progress:
Female study:
took that study and started a texture exercise, really trying to push what i can do: (will be posting update later)
For the dragonball challenge i been working on Cell and Korin
Trying to do a character for a next gen portfolio still need to change some stuff in this guy:
Dino, still working on the rest of the body:
thats all i have been working on lately. now i need to finnish them up
Replies
update of the chick texturing exercise:
:poly004:
Beautiful sculpts dude! Carry on!
I prefer #1 because it looks stronger which suits his physique more, but I prefer the silhouette of #3.
also the eyebrows look realy blocky, maby try a different photosource for them.
would you mind posting a wireframe shot of your hairplanes?
i would like to take a look at your technique cause your hair looks very smooth.
meanwhile the Dragonball z constest is ending tomorrow so here is the last Wip shot before final
but the demon eye blue glowing vein thingy is kinda cheese and looks kinda noobish in my opinion, you can do better then that.
^Took the words right out of my mouth!
Maybe if it were less messy and followed the flow of veins?
(but better than that xD)
Anyway, great job here, I especially like your female study. That sculpt is very very well done. keep up the good work!
meanwhile i been working on a likeness/anatomy study of Alistair Overeem
Here is what I would change…
- I would make his shoulders a tad wider but NOT increase the volume of his delts. His skeletal frame is a tad wider in general.
- Give his face a bit more mass (its more bloated looking) and increase his head size slightly
- Give him slightly bigger lats by actually carving into his rib cage a bit (basically the area right outside the nipple should be moved in some.
- Shorten up his torso some (belly button should be higher)
- Carve out the insertion point between the bicep and forarm and bring the overall bicep size down some.
- Make his traps smaller
- Bring his clavical up slightly
- Shoulders not stretched so much vertically (sitting up higher)
- Little more volume to the neck
Overall really great job man!
small update
just a small update on the other guy, pushing my self to finish him i still want to mess with the blood in the hands and the overall skin variation as well some stuff here and there but plz if you have any feedback that would be great.
feel free to point out what you don't like or share ideas you might have