This is a simple problem and I'm hoping someone here has a simple solution. I've been rigging something, and in the below image I've isolated a single eye from the model along with the nurbs controls. Right now the only thing I can do from here is manipulate the Scale Y value from the slider. Here's what it looks like if I…
I often find myself needing to use the cut tool when "connect" just doesnt "cut" it (sorry lol), and I need more flexible control over where Im going. However, there seems to be ONE major problem with "cut", and its that you can never really get full accuracy or precision with it. For example, say I had a "diamond" shaped…
Hi polycount, wonderful to see so much good artwork here and i thought i'd join in for once. So for the first post i thought i'd do some very quick sketches of various different styles for the turrets. The lore and thematics of League are very rich and diverse ranging from fantasy (with the jungle creatures themselves and…
Hi, got a bit of a problem with baking objects using alpha channel. Basically what I want to do is bake lots of layers of dead leaves which are just alpha cards scattered on a plane. I'd like to get a usual diffuse/normal/AO bake from this and I'd like 3dsmax to take into account my alpha for the leaves: PROBLEM: it cant…
If you're an absolute beginner and looking for software, Blender is a great choice because it's free, and has pretty much everything you really need to make 3d models. You may want to invest in stuff like Zbrush later, but that depends on what you want to make, so I guess that begs the question; what kind of 3d models do…
hey, just a quick question regarding open edges... When I ran my STL check on my high poly model, all my errors were open edges. Firstly I wanted to ask - why are open edges an issue? And secondly, I wondered if it is acceptable to have open edges on floaters. I found with some of my floaters, leaving the edges open helped…
It really depends on which point in the process you're asked to do a test. If you're one of many candidates doing a test for a shot at an interview and a possible position, then no, you wouldn't typically have talked about wages or other details. If you're well into the interview process and you're a likely candidate,…
Certainly a lot to think about, Gir, thanks for the input. We've always considered the sliders as a way to tweak and play with the texture content within the app. So instead of switching to photoshop to adjust the curves on your gloss map, you just mess with a slider in TB and see what works. I can see your point about…
Andrew does show on Artstation two diffent workflows. One are the background obejcts or orbject without subD. The others are mostly quads cause of the displacement they use on those SubD meshes. There is still so much confusion about ngons and "bad" geo. Ngons and tris arnt bad. But you need to know where you should work…
Ok, so I thought I'd post seeing as I myself, am in a similar boat to you. I studied game design at University finished with a top degree and enjoyed doing game stuff; I still want to work in games however took the first studio job I was offered and at the mo am a 3D artist for a architect/vis company. Its no where near…