This realistic rain storm is a collection of effects to create a highly realistic, atmospheric thunder storm. The rain particle effects consist of a dense downpour of rain along with ground splashes and puddle ripples. Simply drop the effect into your scene. The lightning is scripted to be completely random so the…
hey guys - Excited to make this post! As I get ready to start work at a new job next week (with many of you all ), I've been given permission to display some of the assets and scenes I've been working on for the past year at Windward Mark Interactive. These props, vehicles, and environments are part of Alliance: The Silent…
BUT DAMMIT!!!!, these CGI swinging shots were completely mindblowing and you can't argue on that. [ame] https://www.youtube.com/watch?v=F--wGjZNDGI[/ame] An animation prowess If I may say so and a rendering one too! Animation behind the scene: [ame]https://www.youtube.com/watch?v=bpLXI4w2nuc[/ame] Rendering behind the…
Hi! This is one of my works for my portfolio. I have many things to update in the scene (especially the textures) but to keep things related to the Unreal Engine I have some issues and questions for my character for instance. Despite checking two-sided geometry under the headline Collision in the asset manager for the…
Hi everyone, I'm finally back after a little break in the middle of February on that project. Though I had less time one that project, I managed to finish the modeling of all the structures and also finished the foliage and its textures! So with all these assets, it was time to do an other blockout test just to check that…
Hi all This is my Final fantasy 7 Avalanche hideout not sure what to do next to improve the scene. Im not looking to add new models just improve the lighting/post process. Heres a couple of changes i would like to do to the scene and one problem Changes How can I increase my custom skys resolution? its currently 1024 x…
This is something I've been trying to figure out for a while. If hypothetically there was a games environment which took place inside a modern, fully stocked supermarket, running at first person AAA specs - what tricks and techniques would work best to keep the entire scene performant, running at a 1024 texel desnity and…
Hey guys! Having worked on that modular building environment, I really wanted to work on another building type, but I didn't want to restrict myself to the exterior of a building. So, I took on the challenge of doing the interior and exterior of a building, and decided on making a traditional, American farmhouse scene. I…
This small scene was created as a test a few months back to see what i could achieve in a couple of weeks, trying different techniques of making the same thing along the way. I wanted to build assets that were from the modern day but had an old worn and torn look about them so i could look at adding more detail than i had…
I'm a 2nd year student at the University of Hertfordshire, and I am currently pulling my hair out because I can't seem to find a way to get my code to work. I'm creating a tool, for my coding class so it has to be in python, that will export everything in my Maya scene as FBX files that will be translated at the world…