I'm a 2nd year student at the University of Hertfordshire, and I am currently pulling my hair out because I can't seem to find a way to get my code to work. I'm creating a tool, for my coding class so it has to be in python, that will export everything in my Maya scene as FBX files that will be translated at the world point of 0,0,0.
I'm currently having a problem with the frozen objects in my scene. Unfrozen objects are selected and moved to 0,0,0 , however frozen objects stay where they are, which is kind of correct in terms of moving to 0,0,0. I need the frozen objects to become unfrozen so they can move to the world point of 0,0,0.
I'm sorry if that doesn't make sense, because I hardly understand it myself. If anyone knows how to unfreeze a previously frozen object in a scene so it goes back to moving in world space rather than local space in python script, that would be great.
Replies
Run that before you export to fix any offset problems due to frozen translate values. Objects that have been frozen outside of the origin, will be moved back to the origin, frozen there, and then moved back to their initial position.
Polycount dev: Why is there no [CODE]-tag?