Hey ya'll, Portfolio: jadeeyepanda.com My name is Brian "Panda" Choi, and I'm a Character Artist who's available once again to help you bring your vision and project to life! Worked with: InXile Entertainment Disney Creative Camouflaj Reverge Labs Blizzard Giant Sparrow and many more Besides character art, I've: 1) I've…
LightBox Interactive is currently hiring for the following position: Technical Artist / Character Rigger: Are you a wizard of Mayas dark arts? Can you make Maya do the things that others always wanted and never thought were possible? Can you create a rig that you challenge any animator to break? Harness your dark powers…
I have started a game development team filled with skilled individuals that are all passionate and wanting to make a AAA game. I won't go into too much detail on this forum so anyone interested can send me a private message with their resume. We are going to be promoting the game on a website I am a staff member on that…
Hello, I am working on a personal project to print in 3D. I'm at a point where I don't move forward with the character. Because I see it almost finished and I don't see how to improve it more.
If I am attempting high-end realistic character for portfolio, I tend to do like the others said. Zbrush gives most control, save only micro-surface details for texturing. But if I am making lower resolution characters for a top down game, or needing to make a lot of stuff quickly, I only do like secondary level detaisl in…