Hi there ! Last week I decided to start a personal project, creating a 3D-sculpt of Mathew Ryan, Goalkeeper of Australia & Club Bruges. First I started by modeling a basemesh in 3DsMax, which was an exercise in getting the topology done. Next I started sculpting and experimented with fibermesh for the hair. Eventually, I…
Hey people! recently i have come to the end of one of the modules of my first year and the last bit is asking for feedback! The module needed me to make an monopoly board! so i went with Zelda! I only started this September so this will also help me! Thanks! I modelled in 3DSMax Textured in Photoshop Presented in Unreal…
How on earth do you export morph target data as FBX? i've tried all the options included the bake animation checkbox and nothing seems to convert the morph target data. On import the FBX object sits there with no animation. 3dsmax morpher modifier > keyframes on different percentages of morph target swap > export as FBX…
Does anyone have any suggestions for rendering portfolio quality model renders that are hand painted diffuse textures only? I'm disappointed with my 3DSMax renders so far, so any pointing in a good direction would be helpful. These are low poly models with small resolution hand painted textures that were in 3DS/Wii games.…
To make a lowpoly from a sculpt I've always use 3D-Coat. However where I work I have to use 3dsmax or Zbrush for that, which is incredibly painful when you're used to the beautiful retopo tools of 3D-Coat. So that made me think, are any of you used to make a lowpoly from a sculpt without awesome programs like 3D-Coat and…
Hello guys ! Here is my latest project, an environment inspired by the amazing game "The Last Of Us". All props were : - Modeled with 3dsmax - Sculpted with Zbrush - Textured with Quixel or Photoshop All walls & floors textures were made using Substance Designer. The project runs in realtime inside UE4, and the video was…
I would like do a morph animation from a flat version of my mesh to the regular 3d version in 3dsmax. The flat version i would like to get from my uvw, so i need to convert the uvw to a mesh somehow. The morphing also needs to take the uvws isles into account then. Very important for morphing is the vertex order, so the…
Hello friends, I am a big fan of boston dynamics and I modeled and animated spot mini. Modeled with 3dsMax, Rendered with vray Hope you like it: Please watch the animation from here: https://www.youtube.com/watch?v=9zAeXOOyg7U If you want to get the model you can buy it from here:…
Hi fellas, Is there any help about the Scale and Bias option in TB? The tooltip tells me that it "remaps vector data from the range [0, 1] to [-1, 1]".Iam yet not sure what it does mean,as i already said i want the textures imported as linear. When i import Textures in 3dsmax/vray i can tell the HdriLoader if we talk about…
Hey everyone! Some props/environments we made for the 'workinprogress' game 'Good Company' by 'Chasing Carrots'. It's a single/multiplayer managment simulation about building, automating and optimizing your robot manufacturing company set in the late 70s / early 80s. Hope you like it and let me know what you think. Used…