Does anyone have any suggestions for rendering portfolio quality model renders that are hand painted diffuse textures only? I'm disappointed with my 3DSMax renders so far, so any pointing in a good direction would be helpful.
These are low poly models with small resolution hand painted textures that were in 3DS/Wii games.
I'll be scouring the forum archives for suggestions, but I thought I'd ask here as well.
Thanks!
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That way, when you downscale them you get some nice anti-alliasing, but you're not having to fuck around with rendering.
Then you can render it out at any resolution you like with the hardware renderer 2.0.
If anyone has any additional suggestions I'd love to hear them!
This is what I have right now (the pose isn't ideal, but I can work on that later):
Agreed on the wireframes as well, I can pump those up.
Regarding empty space, I like to leave some to let the eye move more easily around the composition. That said, increasing the texture to full resolution will fill up some of space and require some moving around of the components.
http://benregimbal.com/hurley_howto.jpg