How on earth do you export morph target data as FBX? i've tried all the options included the bake animation checkbox and nothing seems to convert the morph target data. On import the FBX object sits there with no animation.
3dsmax morpher modifier > keyframes on different percentages of morph target swap > export as FBX (going to unity eventually but even importing the FBX to max or maya loses the morph target data)