![Image: https://us.v-cdn.net/5021068/uploads/editor/yi/4e0oe71cfvtt.jpg](https://us.v-cdn.net/5021068/uploads/editor/yi/4e0oe71cfvtt.jpg)
Hey everyone!
Some props/environments we made for the 'workinprogress' game 'Good Company' by 'Chasing Carrots'. It's a single/multiplayer managment simulation about building, automating and optimizing your robot manufacturing company set in the late 70s / early 80s. Hope you like it and let me know what you think.
Used tools: 3dsmax, Photoshop, Unity
Cheers,
Daniel
Actual Ingame Screenshot
![Image: https://us.v-cdn.net/5021068/uploads/editor/03/q4y8muei2ce6.jpg](https://us.v-cdn.net/5021068/uploads/editor/03/q4y8muei2ce6.jpg)
InEngine Screenshot
![Image: https://us.v-cdn.net/5021068/uploads/editor/7g/1bsxpc4laglk.jpg](https://us.v-cdn.net/5021068/uploads/editor/7g/1bsxpc4laglk.jpg)
Various stuff / animations
![Image: https://us.v-cdn.net/5021068/uploads/editor/ls/ib5243j0edfk.gif](https://us.v-cdn.net/5021068/uploads/editor/ls/ib5243j0edfk.gif)
![Image: https://us.v-cdn.net/5021068/uploads/editor/ii/o9ctah4508g8.gif](https://us.v-cdn.net/5021068/uploads/editor/ii/o9ctah4508g8.gif)
![Image: https://us.v-cdn.net/5021068/uploads/editor/63/nfpf151sqxxn.gif](https://us.v-cdn.net/5021068/uploads/editor/63/nfpf151sqxxn.gif)
Replies
model
Diffuse texture(palette) for the forklift asset. The polygons are just UVmapped to the specific color.
AO Texture
Model / Animation
Final ingame asset
'edit': hmmm...an animated printing/plotter head would be nice...
Reminds me a lot of good old Little Big Adventure games.
Btw, what kind of rendering do you use for "GasStation", I want to render something grey like that and I need keywords to research
Thank you, Spag_Eddy!
Thank you, Cameron!
love the visuals and concept
and the team is nice too
keep up the good work
cheers