Hi Polycounters! We are on the hunt for an experienced art director to come to the most beautiful place on earth - New Zealand and join our team. We have posted this ad here before but haven't made any progress with finding the right person. We pay well, our culture is great, and we are making an awesome game. We are…
Hello polycounters! In this thread I'll be adding some new characters that I've made for the upcoming game by NineZyme: Laura Bow and the Mechanical Codex. I've decided not to make a new topic for every character, so they'll be all in one place :) 1. The very first one is Laura - the main hero. You could already see her in…
Hi! Used last weekend modeling in Silo, had to do other stuff lately (still busy looking work here in Finland...) - These were a kind of practice, i only used quads (to make sure these could be used in Zbrush), no triangles or n-gons - polycount for trex is 3000 quads and about 3050 quads for bat. -I didn't use any bg…
Hi there! After posting in the WAYWO thread I decided to share my progress on modelling various 3D assets, hopefully all these will be used in a future FPS project (but that is another story). I'm no pro, but been a Polycount reader for more than a year which though me a lot of things and helped me out thus encouraged me…
Hello, I'm Zilk. I've been with Max for many years now but I'm trying to make amends with Maya after giving her the cold shoulder for almost 3 years. I'm dominantly a 3D modeler and texture artist and as such, I want to know the shelf must-haves. I've been going through tutorials on Youtube as to what other people have put…
alright, so I decided to dust off my copy of 3ds max and see what I could make. So I made a dumpster... how original I know! alright, so I know there are unfinished bits and sloppy-ness abound. but this is a basic idea of where I am at with asset modeling. I have no clue how high poly modeling/normal map creation works. I…
EDIT-Most Recent screenshot 7/1/14 Hi Polycount, I really want to work at Blizzard as an environment artist for WoW team. So I am trying focus heavily on what the environment team does: Foliage, Rocks, Trees, and terrain textures. I am trying to create something to Blizzard standard, I feel what I have right now really…
Hi everyone :3 I hope you're having a nice day and overall doing great. Finally decided to join the polycount community. I've been looking through the ocean of threads on this forum for abour a year (since i've devoted myself to 3D art and gamedev in particular). It is really exciting for me to browse through awesome art,…
Hello there, I have been practicing 3d modeling for a year now. Learning from digital tutors, youtube, polycount and 80.lvl. This is the first little more complex model that looks like I might have the skills to finnish some day :smile: I have been using Maya student version for now. I know the basics in mudbox and…
Hey everyone! Thanks for stopping by and welcome to my little corner of polycount :) Im a graduated 3D game art student from berlin and im currently in search of a job and thus, working on my portfolio :) This thread is supposed to help me keep track of my work, feedback from other people, help me improve and keep my focus…