Hi everyone
I hope you're having a nice day and overall doing great.
Finally decided to join the polycount community. I've been looking through the ocean of threads on this forum for abour a year (since i've devoted myself to 3D art and gamedev in particular). It is really exciting for me to browse through awesome art, that members of this forum create. Although it makes me kinda jealous (in a good way), I hope some day I'll get to the same level or higher.
I'm a part of a small indie game dev team, mainly focusing on environmental level design. But, if you know what it's like to work in an indie team, you know that you have no right to do only one thing due to the lack of experience and people on the team xd
I'm using ZBrush, Maya, Photoshop and Unreal Engine for my, well, attempts to get better, so I really appreciate any and all the feedback I can get. Hope you'll be able to give me some advice. Thank you very much in advance.
Replies
In this case I've focused on proportions. I think i got it right, but again, i'd be glad for your feedback.
Anatomy wasn't the main focus of this exercise, but I'll still be glad for feedback on it as well.
Thank you in advance
That's not an end result, but somewhat close.
I actually like how it looks. Maybe someone will have some tips for me :C
p.s. Sorry for all the unnecessary icons. Took this screeshot directly from Unreal.
Most of it will stick once you've done it enough times.
I would say for your model above, to have a look at how thin the model is around the rib cage.
With shoulders that broad, it feels like the rib cage would need to be a bit broader as well to support.
Thank you very much for your advice. I'll give it a shot and improve in my next figure sculpt
As I mentioned before, my team and I are working on a game.
Below I've shared couple of sculpts with characters for it.
The first one is some kind of magic dude, a shaman, who is the main antagonist of the game. Nothing really fancy. Tbh I couldn't come up with more creative design due to lack of experience and I'm really upset about it. But it'll come I guess.
Second one is one of the bosses. The game will be divided into zones with different environment. Since the first zone will be in Icy environment, the first boss, naturally, is made of ice.
The goal was to create resemblance between the boss and the shaman (since he's the one who creates him). Also I've tried really hard to create this feeling that he's made of ice. Partially materials will cover this aspect, but personally I think body and hands with this chunky ice-like parts are turned out to be quite fine.
P.S. Also pay no attention to the absence of the legs, he'll be staying in water and isn't supposed to be seen below waist area.
I just hope he doesn't have a wife :C