So I started this project with intention to level up my hard surface modeling and texturing skills. First I watched Professional Tips for Modeling Complex Shapes from Pluralsight, and followed workflow from that tutorial. Here are some shots of beveled base/lowpoly mesh and smooth mesh previews of finished high poly model.…
I'm in need of some ideas for Hard-Surface modeling that can help improve my skills and make me really think about the decision that I would need to do to model it.
I'm retopologising in zbrush and sometimes when i move points they go into the object and it's a little time consuming to keep checking every movement. Is there a way to make the point ride along the surface?
Hi, when we speak about production ready models, what is better to use for 3d modeling of hard surface/props/weapons, maya, or max ? In other words, is it fine if i continue using 3ds max bcz i already use it for several years.
Hi, i'm a 3D modeller from VN. I'm available for work, even in holiday. I have good skills in modeling, especially in hard surface modeling. I attach below image of my work. Take a look and if you feel interested in my work, drop me an email at minhson138@gmail.com Artstation…
Hello my name is Moran Gal and I'm hard surface 3D artist. I'm currently looking for a work. You can check my work samples on my website: http://www.morangal.com/ You can contact me via email: morangal3d@gmail.com Thank you!
hey all It might sound easy but I realy dont get how do I offset circuled edge on face in 3dmax I created box then I champher the edges (the 4 on the wide side of it) in a fillet way, now I want to select all the edges in the side of it and offset them on the surface and extrude it inside. any help will help, thx :P
Title, while I'm still going through the old ones and trying out some of the older challenges, I'm curious, will there ever be another one? I saw some people trying to revive a new thread some time ago but it's dead atm. Hope there will be another as it's all really helped me to further my hard surface skills but it's not…
Hey Guys, so I decided it was probably time to get a Polycount, and I guess I will just show some of my hard surface doodles I've been doing lately outside of work. I will be posting more in the coming days. All are done with sub-d because I just find sub-d to be a fun challenge :P Hope ya dig!
Would you guys recommend me some good hard surface tutorials for Maya? I want to start from simple to complex, and how to approach a concept art. Please don't recommend me DT, because i don't really understand them