Hello, we are looking for Artists to join us in creating a UT3 mod so we can enter the "Make Something Unreal Competition". All kind of Artists, 3D, Concept, and Level design. The game premise is this; set 300 years after the apocalyptic war between demons and humans that nearly drove the human race to extinction, Earth is…
hey guys I'm looking for any person that is willing to work with me on the jam, I'm a 3d modeller ( https://www.artstation.com/hector_santamaria ) I have some experience with the engine but not enough to code. Anyway the Jam has already started but you can still join me, the theme is love so I thought it would be fun to…
The devil needs a new advocate. You're advocating that the devil is incompetent... or poor, which I don't think either is the case. Bungie's been around forever and they definitely know how to make good games. I have 1,722 hours in D2, and gave them $300 so me and my bros could go play Witch Queen. They squeezed their…
Find an inexpensive community college nearby and study art basics. Don't pay out the ass just to learn art basics somewhere. I'd try to avoid 30K in debt if possible. I'm not sure of the prices now, but art basics courses at a community college could be ~$400-600, which is much better vs. 30k. Use polycount or other…
EDIT: I found a solution! Not exactly by anoyone's suggestion, but in the end I did as follows: I selected the whole object and applied the 'UWV Map' modifier to it (making sure my world units/unit setup was 1 unit=1cm and that the model was the correct size). I ticked 'real-world scale' in the 'scale' part of the sidebar,…
Day 103 of #360daysofart 🏮This time, I did not eyeball my deodorant model. I took photos and used them in the viewport. I learned more about threads from John Dickinson's TopoTalk part 2. 🏮I did more research on UV unwrapping and texturing.
Hi everyone, After receiving a portfolio review by @Elithenia, I was recommended to practice heads daily so I am going to be doing a daily head for the next 30 days. The rules for this challenge are: Use a basemesh No more than one subdivision. No longer than one hour. If anyone wants to join, feel free to do so. Refs in…
Hey guys. One of the recent graduates from Herts Uni asked me what kind of exercises he could do to get better as a character artist. So i told him to do a study of heads at the macro level, focusing on forms rather than details in order to build a likeness, doing a head a day for a month. I decided to do this alongside…
Hiya and welcome to my first polycount post! Since graduating university, I've been looking for ways to practise and improve my portfolio (shameless plug). So I reached out to Sanna /@Elithenia/ for some expert advise and she's recommended doing a sculpt a day! I'll be starting with 30 heads in 30 days and hopefully be…
Tried to recreate the blur from https://youtu.be/Ggoy8G90oDI?t=300 And see nothing at all. Have anyone managed to do something with it ? I asked for loops for years after Filter forge's loop node where it just works and now can't make anything useful in Designer :/