Hey guys.
One of the recent graduates from Herts Uni asked me what kind of exercises he could do to get better as a character artist. So i told him to do a study of heads at the macro level, focusing on forms rather than details in order to build a likeness, doing a head a day for a month.
I decided to do this alongside him, and a couple of other friends showed an interest, so we've formed a small group. But we'd love for people to join in!
The task is to take a base head mesh (link below), and within one hour, get as close as you can. The final rule? You're not allowed to subdivide the mesh more than once!
Link to basemesh:
http://crazyferretstudios.com/public/30heads/BaseMesh.obj (right click > save as, if it opens as a text document in browser).
Pior has modified the basemesh to be more basic in shape, with less predefined features to use, feel free to use this instead if you wish:
http://crazyferretstudios.com/public/30heads/Basemesh_simple.objRecap of the rules:
Use the basemesh provided.
No more than one subdivision.
No longer than one hour.
Tweet with the hashtag:
#30HeadsIn30Days@Elithenia has been awesome enough to create a datasheet with all 30 head refs to use in one go! Grab it here:
https://www.dropbox.com/s/tcjsvfuq60is5pi/Presentation.psd?dl=0Individual links to the current faces:
Replies
Here is my Day 1:
Low poly
1 subdivide
https://www.youtube.com/watch?v=G4FK5fUR1PM
day 2:
Day 1 sculpt:
@stororokw @ruebenDodds
3rd Days Photos:
Day 3 : Had some difficulties with this sculpt. I don't think I captured the protruding mouth, eyes, and upturned nose.
@quockhanhlk nope, just come and join. It is for your improvement, so it is up to you to do it when you can All the references will be posted here so you can easily follow along
I see this a lot with beginners sculpting portraits. Jumping right onto tertiary detailing, hair, and texturing before getting anywhere close to primary forms/landmarks/silhouette.
Great excercise. Would love to join this if I had time. Good to see people getting involved.
The exercise is short enough so that you shouldn't really have time for any details either, but long enough so that you can get some of the main shapes in there.
As for adding hair, I only do a rough block out of the shape in less than 2 mins, so that I can more easily reference it for the forms of the face.
Well tertiary is what most people think is most fun. But if you don't have the primary shapes nailed first, then it will all fall apart. It is like trying to build a nice house when there's not a level foundation... it will fall apart no matter how many ornaments you put on it.
You should join! It is only an hour, and you can do it when you feel you have an hour free. It can be whenever during the day, and the pictures will be put here so you can do it at your own leasure. It is a good exercise, and the goal is ultimately to improve. No matter how many of these models you can do, even one will help you improve
Thanks for the advice both of you.
As Elithenia has said its because it is fun to do and I allocate only 5 minutes near the end for the fibermesh stuff, which is around 8% of the total time. If i couldn't get the primary forms/landmarks/silhouette correct in the other 92% then does it matter? Sadly I do not think those five minutes at the end matter anymore. As a beginner I believe this is a problem that can only be fixed by doing more of these exercises to train the eye.
I will stop doing the hair.
Ultimately it is up to you what you want to do, this is your improvement.
@ruebenDodds when you look back through your 30 heads at the end of this you will be able to see your improvement more clearly.
I will try that for the next one. Thanks.
But I do find fibermesh to be very fast to use especially for things like eyebrows and eyelashes so I will continue to do that.
day 3: I put in another hour to fix the face since I was not happy with it.
To make a visual comment on the hair/no hair debate above, I decided to push it a little today to have something to show:
60 min sculpt:
Added 10 more minutes to just get some hair going (70 mins total):
Difference with hair and no hair:
And decided to fiddle a little bit with again to see how much more time I'd need to get it more alike: (added 20 mins of noodling, total 90 mins):
It does look better with the hair.
What material was you using before?
day 4:
Day 1:
For which model? I cycle through a few of them when I model, to get a fresh eye and to change it up a bit.
I struggled a lot with this one. I feel like i've missed a lot of key landmarks. And thanks @Elithenia for pointing out i have a tendency to make the eyes too small on most of my work. I'll try to be more conscious of that in future.
https://www.youtube.com/watch?v=TphRGZUitic
Day 2 using day 4 references.
I'm pretty happy with the result... I can't wait to see our progress on day 30! Good job to all you guys
was kind of busy yesterday so today i did both #4 and #5, ran out of time on #5 though,something i just realized is that sculpting realistic woman is hard, all the details make the sculpt look older than it is compare to the reference image, so i ended up have to smooth stuff over and over again!
@Elithenia your sculpts are really really awesome ! the likeness is spot on ! ive tried my best but i didnt even come close in just an hour
day 4
day 5
https://www.youtube.com/watch?v=OT5E7wm2EWg