Hi all! I've been plugging away at my Artstation challenge entry. I've been wanting to an environment in the style of old Orientalist paintings for a long while and thought I'd try a mashup with this great Keyframe Concept by my talented friend Lap Pun Cheung. Concept: Reference: I haven't worked on a project outside the…
Hey everyone, I just finished a new environment in UE4! I'm pretty happy with how it turned out. I decided to go with a realistic art style for this piece, because of that, I really tried to get proper scaling on all objects in the scene. I used Maya for modeling, Zbrush for sculpting, Substance Designer for making…
Before I start working on another normal mapped, spec mapped something, I thought I'd share another little painted model. It's Claudia from the game Legend of Fae: http://www.endlessfluff.com/lof_info.html http://store.steampowered.com/app/109200 It's based on the title screen of the game, created by the talented Mishin:…
Hey guys this is my first post here on Polycount. This is a project that I started yesterday, and the goal of it is to create a small diorama environment that tells a story of a family that lives above their restaurant and their misfortune during a hurricane. I live in Houston, Texas, and I just went through one of the…
This is really nice. Great job with the final rendering. The look great. I am really humbled with all the detail. Question. As a general rule of thumb/personal preference, do environment artist generally create the high poly out of the base program like max/maya, etc, or do they take it into zbrush/mudbox? I believe you…
Hey everyone 👋. I'm working on a game art course mainly for those looking to level up their environment art game. I'm still really early in production as there are a TON of videos I have to produce. I'll be covering Everything you need to know to get your first job in the gaming industry. Click the link and register your…
I think it looks good. very simple - but that's no bad thing - The environment looks good. I think my main crits would be that the environment doesn't have much focus, there is no scene or room that I can piece together from the shots. It's clearly screenshots from a project of some kind but I have no idea how it all…
Hello, My name is Kymo Thys a freelance 3D artist from Belgium. I'm looking for part/full-time freelance opportunities. Summary: 3 years+ experience I'm experienced in making realistic hard surface assets/environments for games and VR.Besides that I also have made multiple archviz projects in UE4. Skills: -High poly/Low…
Hello. I completed this small environment over the summer, and am looking for feedback on it before I proceed any further by expanding the room and improving the materials. It takes place in a demented bioengineer of the future's dorm room. He grows people for his experiments and uses the spare parts and skin to decorate…