Hey everyone, I just finished a new environment in UE4! I'm pretty happy with how it turned out.
I decided to go with a realistic art style for this piece, because of that, I really tried to get proper scaling on all objects in the scene.
I used Maya for modeling, Zbrush for sculpting, Substance Designer for making materials, Substance Painter/Photoshop for texturing, as well as XNormal if I needed it.
I am a 17-year-old self-learning student so I am always trying to learn more. With that being said, I am looking for some feedback on what you think I could improve on or whatever you think deserves a mention! Feel free to ask questions as well.
Garage ShotB&W Garage Shot


Garage Side Shot

Room Shot


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