Hi all! This is a scene I started working on last week and have been working on during evenings here and there. I got really inspired by Tor Frick's lab scene and the way he did it, so I thought I'd give that workflow a shot. There aren't any real concepts for the scene, and I'm making it up as I go. I've got my mass…
Hello, So, I've been trying to setup the root bone for my rig in 3Ds Max 2022. With the intention of importing it into UE4. The steps I have taken to do this are: 1) Create a Root Bone and zero it out so it is center in both direction and rotation. 2) Freeze all Bones (in this case I also froze the spline controls) 3)…
"If more shells are costly on rendering wouldnt it be better to avoid it?" IMHO this is a case of taking an assumption (which isn't necessarily wrong of course) and running with it without really putting it in context. We've all seen polygon density affecting performance : importing a sculpt into a regular 3d program can…
Hey guys! This is a little game enviro i've been cooking up in my spare time over the last 4 weeks. I have a placement coming up at the end of the year to work in games as a 3D artist, and the guy who offered me the spot hasn't seen any of my work yet, so i've been practicing my butt off for all the obvious reasons!…
Hi! Nathan from Unity here. We're excited to announce the launch of the Neon Challenge, a real-time environment contest. We’re offering a prize pool of over $30,000 for finalists and a grand prize of $20,000! We're looking for talented environment artists to create a scene using custom models and the Asset Store to create…
Matte Painter / Set Extension / Concept art from Environments / Cinematograph 3D Artist / Lighting Artist. ---------------------------------------------------------------------------------------- I'm Danny, an environment artist specializing in Cinematography. I offer 2D and 3D services of matte painting, set extension,…
So I'm making a scene in Unreal but this one import is giving me a lot of trouble, It looks like this in the engine: As you can see the topology is very clear even through the material. When it's supposed to look like this (substance designer) I'm unsure what I'm doing wrong since I was able to import every other mesh in…
here you are guys my last work. for this project i used 3ds max-zbrush-photoshop-substance painter-world machine and speed tree(first time using worldmachine) how i create this? 1_gather references 2_create landscape in world machine and import it to ue4 and do some clean up 3_create landscape material 4_block out castle…
hi everybody i`d like to share with u my work, which i`ve done on the project that was currently relased - Deadfall Adventurer. I was responsible for stuff that is connected to the environment - mainly concepting, meshing, lighting, post process but i also had to do a large portion of various assets for the game: vehicles,…
Hey, Started making a tomb scene for UDK, its based on a piece of concept art from one of the tomb raider games. Thought I'd make a thread to get some feedback, and to try and keep me motivated to actually finish making it. I've only been making props so far, so I'd like to try and get a full scene done. Heres the tomb…