This probably isn't the right forum to ask but here goes. Does anybody know what the specs were for the car models and textures for the first, and even second (if it was different) Gran Turismo game on PS1? I love the "style", if you can call it that and I want to make something similar so I'm just wondering if anybody…
Hi there ! It's been a long time since I've posted something on PC ! Here's my current WIP. She's some kind of space soldier. I'm prety happy with her so far, but I need some constructive criticism on what I should improve, modify or tweak to make her better. I'm working on some gear for her too, but nothing I'm happy with…
Nothing as exciting as a good ol scifi hallway! Another testbed for me for some new modelling techniques aswell as trying to get the hang of UE4. Still very early, so tons of holes, placeholders, and general funkyness :) Will post some more assets soon.
Hi, I need some help with building workflow for baking lightmaps in Maya with correct color space. If I bake without any color correction, I get decent results but I obviously can't use physically correct lights, because if I set lights' falloff to quadratic they just don't behave correctly - the highlights are too bright…
Greetings one and all! I have another tutorial for you all to watch. the video is a bit long but the techniques are easy, easy, easy! I was not watching the volume levels on my microphone, so I am sorry for the audio levels being rather high. please share this with others! [vv]90507404[/vv]
I used Krita for this painting - Progress (as base for BW painting I used 3D model also made my Me) Maybe i should turn sequence into gif for better reading?
Making a thread here to post my progress on my Cubebrush Art War submission. Figure I might as well get as many eyes on it as I can by posting in multiple locations. My character is a Flash Gordon-esque Space Ranger who is getting up there in age, but still has some fight left in him. Here's my ref board: And here's my…
Hello, I got back to working with my workshop item for Templar assassin after a break of five to seix months. I started off on my item which I had tested inside the game client by exporting it using 3DSMAX 2012, skinned and textured. It worked fine and had no issues. A couple of weeks ago, I deleted the items i had already…
Lead Level artist is responsible for the team of level artists that creates graphical content of multiple game levels and must ensure that their work can be successfully integrated, taking the technological limits and artistic direction into account. Responsibilities: * Knows and educates team of level artists on game…
Responsibilities: * Create and maintain animations for real time game assets * Augment motion capture data to create dynamic animations that flow and improve the game play experience * Develop, maintain, and evolve the animation pipeline * Full Implementation of a character into a well-established pipeline * Work with…