Hey everybody :) . I've been creepin around the site for a while now but I haven't really posted anything of my own, so heres something I'm currently working on. My goal is to get a 7500 tri character out of this and then to rig and animate. This is my first legitimate character, so I'm excited to see how it goes. This guy…
Hello! I have been here a while, but dont think I have ever made a thread. But here I go :) I'm in the middle of a 16 week long school project where we are about 10 people creating a game. I'm sitting as technical artist in the group. But now when I am done with my part of the project, I can spend rest of the time to…
Our project is to create character recognizable as ourselves for a post apocalyptic world. Anyway, it needs to be low poly and I'm having a lot of trouble getting the low poly edgeloops right. I'm still saving up for topogun so I'm using maya to do the low poly and uv. Then I'll bring it back into zbrush and project the…
A 3-minute Western short project looking for hi-quality CGI character modellers (3 human characters with 1 outfit each, will need to be built for mocap and cloth simulation) Environment (buildings and environmental elements) and hi-quality props with full PBR materials. All elements will be used in Unreal Engine, for…
This is Farah, from Prince of Persia Sands of Time. I started this character as my submission for Retrogasm 2019, and decided to take it further after the contest ended. I was aiming for a Blizzard/Overwatch-style look, and I wanted take the time to develop a stylized texturing and presentation workflow for my real-time…
Currently our studio is developing multiplayer topdown-twinstick shooter, and we need additional help to create assets, especially characters. Here's link to the archive with more detailed description of what I am looking for, but the abridged version is: I am looking for an artist, who's proficient in realistic 3D…
[LATEST UPDATE] _______________________________________________________________________________________________________________________ [ORIGINAL POST] Hello! I'm looking for some feedback on a character I'm working on for a student project. It's going to be a 3D stylized female character inspired by the art style of World…
Hello all, I'm in the pre-production stage for an indie strategy game (4X-lite might be a good way to describe it). I need 3D characters in the style of units from Civilization games: stylized, top-down, low-poly without looking blocky, with just enough detail to communicate their roles. Ideally the characters would be…
I have an existing character model partially rigged with weight painting, but missing some outfit elements that I concept designed, along with a bit of personality. I'm looking to have the model fully rigged for full body tracking in Unity. It must support ARKit and I'm willing to provide FaceIt for easy BlendShape…
Week 4 - details, details, details! Week 4 is the final week of sculpting. by the end of the week we all hoped to be done with our high-poly meshes and begin looking toward making the final low poly meshes. so this week i spent a little time finishing up the forms of the character, following up on feedback (note the ass…