Hello. Snowflake alpha texture was applied to three planes. Only one of them cast the shadow correctly. Others have shadows according to the plane modeling. I asked adobe for a shadow solution, and they told me to get rid of the plane. On their advice all my low poly characters will soon be bald. I hope my future user love…
Hi, I have recently launched my new Instagram account dedicated to showcasing and promoting our latest Unity Assets. I'm mostly focused on Unity Visual Effects, Shader and Post-Processing for games. New assets and video will be release from time to time, and offer a range of assets on the Unity Asset Store, both paid and…
Does anyone know a trick to make Painter work same as Designer where height doesn't immediately produce shading until you put Height to Normal node on top of the height exactly where you need it ? Mixing height on top of baked normal map + masks adds extra complication and turns everything into utter mess. I prefer layers…
Hi, I am looking for an experienced concept artist who is comfortable with all sorts of animal anatomy. Please reach out with your rates, availability and portfolio. Thanks.
Hi, everyone! How could i fix the issue with export texture. In substance everything looking good, but when i export to marmoset, the normal map and base color of the glass screen looks off. I baked all in one uv map. Please help!
https://imgur.com/a/GW3s32I (video for different angles and light move) For a game engine ready female character. (Normal and AO maps are visible in the image with mirroed UVs.) I spent quite long creating and fiddeling around with the high and low of this upper jaw, so before I move on to the lower jaw, I'd appreciate…
Hi. Does anyone know how to do it? Lets say I have a flat concave/convex polygon with N vertexes and I would like to project it on the surface of a mesh along some direction vector. Basically like a decal or imprint in pro-boolean. The result mesh should have the topology of the mesh on which proijection was done. Example…
Meet the Core Team! Eden Lazarus - https://el21aah.wixsite.com/my-site - Team Lead, Rigging ArtistSonny Smith - https://www.artstation.com/sonicsmiff - Realtime Tech ArtistEthan Allen - https://www.artstation.com/epoch - Character ArtistMax Bamonte-Purdy - https://maxizuru.artstation.com/ - Environment Artist Freelance…