Does anyone know a trick to make Painter work same as Designer where height doesn't immediately produce shading until you put Height to Normal node on top of the height exactly where you need it ?
Mixing height on top of baked normal map + masks adds extra complication and turns everything into utter mess.
I prefer layers masking ignore height for example where height can be used strictly for masks producing but not shading . Same way material blend node works in Designer.
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yeah, I tried this but user channels seem to work in 0-1 range. While I find -1 to1 is actually an advantage in Painter . it simplifies the math . Is it possible to make user channel work same way somehow?
if not i guess you have to just remap it