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Height without pixel shading in Painter?

gnoop
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gnoop sublime tool
Does anyone know a trick to make  Painter work same as Designer  where height doesn't  immediately produce shading until  you put Height to Normal node  on top of the height exactly where you need it ?

Mixing height on top of baked normal map + masks  adds extra complication  and  turns everything into utter mess.  
 I prefer layers masking   ignore height  for example    where  height can  be  used strictly for  masks producing but not shading .   Same way  material blend node works in Designer.

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