I'm Reza Sohrabi. I have worked in the game industry since 2015. I can help to make and improve art style. Ability to work at AAA quality level Able to work in a variety of styles Capable of working from any amount of direction Environment design Props Character modeling Tiling textures High resolution sculpting…
Hey guys! Having worked on that modular building environment, I really wanted to work on another building type, but I didn't want to restrict myself to the exterior of a building. So, I took on the challenge of doing the interior and exterior of a building, and decided on making a traditional, American farmhouse scene. I…
I'm putting together an 3d Environment scene; and have completed some early block-outs; Making use of some low-poly assets. based upon the Stormtrooper Barracks Concept taken from "Death Star Owner's Technical Manual: Imperial DS-1 Orbital Battle Station"Book by Ryder Windham. I've been rather taken with the Idea of giving…
I got inspired to do a large scale environment, so I concepted up an area and blocked it out and I've started on assets. The idea isn't new by any means and I'm borrowing a lot from some movies and the name is from a book, but the basic idea is that to escape the pollution and grime, a city has been started building on top…
How to reproduce the fine details of the environnement I can expect that rough asphalt like in the image would need to be sculpted in Zbrush, but should fine cobblestones, tiled floors and fine joints in masonry like in the next image be sculpted or can they be reproduced with textures? (1) Reproduce with textures.(2)…
Hello everyone, I'm a recent graduate looking for a full time job/freelance work in 3D/2D. I'm interested in props/working on environment. Here is my artstation with the full projects and more, as well as my CV in the "about" section: https://www.artstation.com/trevorgallois My 2D showreel is available on my behance:…
So for the environment! I want it to look like it's the inside of an space ship. I've stared out be grabbing some references and blocked out of the room. This is the first time I make a environment in UE4 so I'm very exited. How much time and detail to you spend on the block out and and how much lighting should be dine in…
Indeed its cool to have it all setup in maya aswell as Udk, i still have Rc installed somewhere and check on the status for the pro version frequently but haven't really used it for ages.. to unstable etc... and the amount of work needed to make something thats playable with it superceeds the reward for me, UDK and mental…
Didn't read the whole thread but what jumped out at me is that you're using a high res screenshot for your sci fi environment (first image, it's VERY PRETTY) and then you resize it with hmlt/site layout so it is 20% smaller. Why? Also, why not have larger versions when you click the image? I want to see the details and not…
Does it "go without saying" that an environment artist knows how to create and handle large terrain masses? Or is it just one of the specializations in the field and it would be clearly stated as a requirement in the job offer? I'm not interested at all in learning World Machine, terrain height maps, erosion processes and…