Home Technical Talk

How to reproduce the fine details of the environnement

Naoto
polycounter lvl 3
Offline / Send Message
Naoto polycounter lvl 3
How to reproduce the fine details of the environnement

I can expect that rough asphalt like in the image would need to be sculpted in Zbrush, but should fine cobblestones, tiled floors and fine joints in masonry like in the next image be sculpted or can they be reproduced with textures?

(1) Reproduce with textures.
(2) Sculpt with Zbrush, etc.
(3) Sculpt with Zbrush, etc. and bake to low-poly like a game model.

There are three ways to do it, the above three, and I think I would use textures to reproduce it, but what about in real work?

Incidentally, it is intended for game cinematics and films.

Replies

Sign In or Register to comment.