I'm putting together an 3d Environment scene; and have completed some early block-outs; Making use of some low-poly assets. based upon the Stormtrooper Barracks Concept taken from "Death Star Owner's Technical Manual: Imperial DS-1 Orbital Battle Station"
Book by Ryder Windham.
![Image: https://us.v-cdn.net/5021068/uploads/editor/sj/tobkxt4zf1qe.jpg](https://us.v-cdn.net/5021068/uploads/editor/sj/tobkxt4zf1qe.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/80/f9c4ehqspvsf.png](https://us.v-cdn.net/5021068/uploads/editor/80/f9c4ehqspvsf.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/q4/8im444dbn5zo.png](https://us.v-cdn.net/5021068/uploads/editor/q4/8im444dbn5zo.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/fh/7s0njdmmogu8.png](https://us.v-cdn.net/5021068/uploads/editor/fh/7s0njdmmogu8.png)
I've been rather taken with the Idea of giving the room a curve. To accomplish this; I merged the blockout assets into a single static mesh component and made use of the spline mesh nodes within the blueprint editors;
![Image: https://us.v-cdn.net/5021068/uploads/editor/uq/v5y7gma9jjs8.png](https://us.v-cdn.net/5021068/uploads/editor/uq/v5y7gma9jjs8.png)
The above example has some extra steps included to draw the splines as a circle for a perfectly round layout to create a round air shaft. Some additional considerations will have to be made to mitigate the stretching of what should be straight meshes and some additional functionality to allow for more than 4 spline mesh segments to be place along the circle wouldn't go amiss.
For the next pass at the blockout; I';ll be looking to incorporate some basic colours and lighting to get a better feel for the textures to be made.
Replies