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Environment Prototyping

Chrismcuu
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I'm putting together an 3d Environment scene; and have completed some early block-outs; Making use of some low-poly assets. based upon the Stormtrooper Barracks Concept taken from "Death Star Owner's Technical Manual: Imperial DS-1 Orbital Battle Station"
Book by Ryder Windham.
 



I've been rather taken with the Idea of giving the room a curve. To accomplish this; I merged the blockout assets into a single static mesh component and made use of the spline mesh nodes within the blueprint editors;


The above example has some extra steps included to draw the splines as a circle for a perfectly round layout to create a round air shaft. Some additional considerations will have to be made to mitigate the stretching of what should be straight meshes and some additional functionality to allow for more than 4 spline mesh segments to be place along the circle wouldn't go amiss. 
For the next pass at the blockout; I';ll be looking to incorporate some basic colours and lighting to get a better feel for the textures to be made.

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