Hey everyone, I'm currently a UK third year Game Art Student undergoing my final major project. I'm doing an environment using the Cry SDK. It's a rollercoaster inside of a large cargo plane at a terminal. I'm currently halfway through my project (2 months remaining), and I'm looking for potential art direction (rather…
Exis Is a Maryland (USA) based developer. We have created commercial games and serious games. Our focus is now on creating amazing art assets for our clients. We are looking for experienced Environment to work on site, and potentially telecommute. please send resume to info@exisinteractive.com required: * Excellent…
Concept By Eric Yi Lin URL: http://kuroe702.deviantart.com/art/Haven-Interior-363235388 I am using this concept for inspiration to create a fighting game environment in unreal engine 4. This is part of a 6 week demo reel project at the Dave school. This is a piece i am very excited to work on since the fighting game genre…
This was a collaborative art project to help my students learn modular texturing and model creation. The entire project used 3 tiling textures and 3 normal maps. It took about 5 weeks to do ( meeting once a week for 4 hours ) It was done in UDK. [ame=" https://www.youtube.com/watch?v=o04cWVPxQ2w"]Mass Effect Inspired…
I understand that game assets in most cases require a high poly and a low poly to create good normal maps. I am able to create good "main props," that would need a high poly model, but I'm now attempting to learn environment design and I realize now that this scale of complexity makes high poly modelling seem way too time…
I think the software looks amazing and I would love to learn it at some point but as to the question "do you use it regularly" the answer is definitely "no", I have never used it. The times I have needed to make a prop with cloth bits have been few and far between and I've either used 3ds Max's cloth sim or just done it by…
I'm Reza Sohrabi. I have worked in the game industry since 2015. I can help to make and improve art style. Ability to work at AAA quality level Able to work in a variety of styles Capable of working from any amount of direction Environment design Props Character modeling Tiling textures High resolution sculpting…
Hey guys! Having worked on that modular building environment, I really wanted to work on another building type, but I didn't want to restrict myself to the exterior of a building. So, I took on the challenge of doing the interior and exterior of a building, and decided on making a traditional, American farmhouse scene. I…
I'm putting together an 3d Environment scene; and have completed some early block-outs; Making use of some low-poly assets. based upon the Stormtrooper Barracks Concept taken from "Death Star Owner's Technical Manual: Imperial DS-1 Orbital Battle Station"Book by Ryder Windham. I've been rather taken with the Idea of giving…
I got inspired to do a large scale environment, so I concepted up an area and blocked it out and I've started on assets. The idea isn't new by any means and I'm borrowing a lot from some movies and the name is from a book, but the basic idea is that to escape the pollution and grime, a city has been started building on top…