Hi, this is my first normal mapped character that I'm making for a university project. The Demon Hunter is a character from Warcraft, some images here: Blizzard's concept art Warcraft 3 (in game) Edit: All the WIP images were deleted from my site while cleaning up the folders/contents and instead of reuploading them again…
I realize this is a pretty popular concept, and that it's been attempted a few times before. My plan for this is to end up with a gaming asset, not just the high poly. All concept credit to Luke Mancini, AKA Mr. Jack.
Hello Ranko This is really how Warcraft 4 should look like, great job! :smile: I am a big fan of Warcraft 3. I am a begginer in modeling, and I have a few questions about you work. Of how many separate models is this scene made? How do you make such convincing cliff models, from what shape/body do you start modeling them?
Please disregard the cartoon puns and continue the discussion as many serious beings wants to read a professional point of view. And @Bounchfx and Lamont: On the serious note. If may have not known how world of warcraft or warcraft in general came to realization and became a populer game. Before that, there was warhammer…
i know the contest is over but i still wanted to textured it , let me know what yall think origional post http://boards.polycount.net/showflat.php?Cat=0&Number=57920&page=0&vc=1#Post57920
Blizzard has tens if not hundreds of items like the celestial horse. They could slap a 25$ price tag on any of them and they still would sell in the millions. They sold pets [Lich King] that were almost the exact same model as the ones from Warcraft 3. These items sell because they are part of the warcraft lore and are…
hi everyone. I've been working on this piece for the past couple months I think by now i've put give or take 100 hours. Mainly due to massive revisions and learning curves. It was was sculpted and textured in Zbrush, retopoed and unwraped in 3d coat, and rendered in marmoset 2. I just finished rigging him in maya as well.…
Working on a small environment piece based on Pandaria in World of Warcraft. It is a small stone walled, bamboo roofed ramen house. Below is the model I have thus far. I was going to take it into Zbrush for normal maps and then finish in Substance. The plan is a weird mash up of WOW like models and colors but with a more…
I do agree to some extent, at least if im using personal experiences to go by. I feel like games have had a positive affect on the way I see and view problems. On the flipside I've spent a lot of time playing things like TF2/WoW/CoD and I'm completely dumbfounded at peoples inability to improve/use common sense. This is…
This looks very cool - http://www.the-working-man.org/2015/04/on-wings-tails-and-procedural-modeling.html I think 3 months of setup is a bit much but if it was done in free time you can shrink it to 1 month or even a couple of weeks of intense work. I'm wondering if it is possible to load your own primitives in Houdini…