Hi, this is my first normal mapped character that I'm making for a university project.
The Demon Hunter is a character from Warcraft, some images here:
Blizzard's concept artWarcraft 3 (in game)
Edit:
All the WIP images were deleted from my site while cleaning up the folders/contents and instead of reuploading them again I'll just post the final images here.
Final beauty and construction shots:
testing edit time
Replies
That uv map is pretty wacky. I'd not wanna paint on it. Legs being splayed appart and having that pelt mapped body would be mostly a nightmare to paint anything on.
It's a respectable start! Keep pushing it, yo! gogogogogooggoogogog!
Also, can we get a shot of the weapon in front view??? something about it is throwing me off from the concept.
But yea I can see how the character is not interesting at all because it really does look like a generic superhero male with some tattoos.
I saw a video tutorial by Ben Mathis lay out the body in the same way so I used that as reference. I didnt think it was too troublesome to paint anything but then again I'm not very good at painting as you can see
oh btw this isn't suppose to be Illidan, its just a regular demon hunter. Illidan has horns, wings and hooves as well as glowing tattoos. He is a much more interesting character but its such a typical choice and I have a habit for not choosing the most popular stuff
The weapon also doesn't follow the concept exactly, its more like the one Illidan uses: http://www.robheller.com/images/blog/illidan_final.png
Thanks alot for the comments though, I will rethink the way I look at concept art and try not to make my characters too generic
Also, consider making his head smaller to make the body look bigger and taller overall.
It's not bad though.
I agree that it would have helped if they renamed them to give them some distinction.
Try getting up and actually putting yourself in a badass pose, and see how your weight is distributed. Also you could check out some martial art reference
http://www.skckarate.com/images/3/K%20Pose%20CR2.jpg
http://www.skckarate.com/images/3/K%20Pose%20PI%20Sai1.jpg
hmm just go google really :P
The muscles are nicely done btw
The colors are putting me off a bit. Seems a bit like an alien with the purple green and brown. A palette that works better together would benefit him imo. Here's an example of an artist who uses bold colors that compliment each other well: Jason Chan. He's even painted some WC3 stuff.
t4pan im studying at staffordshire
Twilson I duno about the colours... I kinda like them, I did try changing the glow to every different colour but I ended up liking green the best
I changed the pose slightly so he doesnt look off balance anymore, plus rotated his right hand so more of the other weapon is visible.
Have you passed the normal map from nvidia's filter? Giving the pants some extra cloth feel with a preset fill would also help. It's looking good either way.