Hi guys i was wondering if anyone knew of any free/ premium PSD to TGA exporters out there which can export a certain group, for example gloss, as the alpha of your specular in a similar way to how DDO can do it. Thanks.
As you can see on the left it results are washed. Im using ACESsRGB colour and exporting 2dview. I have tried changing the settings in many ways but I must be misunderstanding something. Sorry if these seems clueless or random but it is an issue I have and would love to know how I can accurately represent the 2dview when…
Hi folks, I am running into a problem when trying to export displacement maps for a character that is split as multiple subtools in ZBrush (from original base mesh). Here below is what I done (following official MME doc): 1. a character that has multi-tile UVs already unwrapped in Maya. 2. export the character as obj from…
Hello. I've been trying to troubleshoot why my collision mesh won't export properly. None of the forum post and tutorials I've read/watched have revealed what I'm doing wrong. Here's my mesh in Maya: And here's it with the collision mesh: I've set all the pivot points to 0 0 0 and made sure that the geometry is sealed. But…
Hi Hito, I'm back in this topic, you talked about using the Unity recorder above. I'm testing this to export some animations from a nice animation pack I bought in the Unity asset store. The work here would be to refine the skirt of my character in Maya, because it seems the animations I apply from the pack don't take care…
I have my mesh and highpoly set up in 3ds max with proper subobject names and i want to link the meshes in to substance to bake maps using the match by name feature. My problem is that when I export as .obj from 3ds max and link them in to substance, it wipes the sub object names (im assuming this is because theyre not…
Hello Polycount! On the left is a screenshot inside Maya of a character I rigged. I did a whole animation sequence and found issues when trying to export it as an FBX and upload it to Sketchfab, which is what you see on the right. The model imports mostly fine, and the animation even works but the thigh joints seem to…
I'm trying to export a turntable movie of a character to a .mov file compressed with Sorenson. From what i have read this is a really common format so I dont understand why its proving so difficult So I have an uncompressed video that i want to compress using Sorenson. I bought Quicktime Pro and followed tutorials online,…
https://www.youtube.com/watch?v=WE3_pqw-KNU&t=2s Hi everyone, I’ve been working on Hairflow, a specialized 2D tool designed to bridge the gap between sculpting high-fidelity hair and the tedious process of creating hair card textures for real-time engines. The philosophy is simple: Groom in 2D on a flat canvas, and bake…
Hi everyone Is there a way to export every output I have to one single PSD file? Right now when I try to export to psd it create layers and make only one file Thanks!