Hello Polycount!
On the left is a screenshot inside Maya of a character I rigged. I did a whole animation sequence and found issues when trying to export it as an FBX and upload it to Sketchfab, which is what you see on the right. The model imports mostly fine, and the animation even works but the thigh joints seem to translate outward, whereas everything else seems fine. Something about the skinning is breaking on export, but it works fine in Maya. Is there something about the bones, weight painting, or attributes of the geometry I set up wrong? I've attached an example scene that has a small test animation so you can try and diagnose it. Also, though I exported this for Sketchfab I've confirmed it's not a problem related to that because the same distortion happened when I imported the FBX into Marmoset Toolbag 3.
Thank you!
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