Hello everyone I have difficulty deciding where to cut the mesh and especially how to get the area around the eyes right without any weird stretching. If anyone could draw the lines or point out where you'd cut the mesh I'd be really happy :) I have only used the tools in 3dsMax for now. Cheers
This is my first post, I'm happy to be here can't wait to be a member of this community. I've been in a little rut lately no inspiration whatsoever. I finished this painting during the summer and thought I should post it. I just don't know what to paint or anything, my drive has just gone. Here you guys go: I use photoshop…
Hello people of Polycount! Have been lurking here for far too long. Time to participate! This is a personal project in homage to the classic Powell-Perelta skateboard graphic. Will scale and detail him up once I complete a pass on the horns and spikes.Planning on posing this guy riding a board doing something cool.Any…
Hi everyone, this is my first time posting here, I want to hear your opinion on this model I made, it was done in Zbrush and rendered in Keyshot, I'm really looking to improve and hope I can get some pointers from you. This is the concept done by Terry Wei.
This is for a freelance jobber - <font color="red"> not my concept. </font> I'm working from pre-existing concept that I don't have permission to spread yet, but I've maintained its integrity. Anyway, I'm looking for feedback on the mesh, and anything *major* that needs to be altered - I don't want to stray from thier…
I don't know why, but the casting they have.. just makes me giddy... I dont know about lucy lawless as goldmoon, but everything else, I am willing to accept.. pretty nice cast. and.. OMG.. it has real voice actors on it too! not just movie stars. Nice. Dragonlance movie page on IMDB
Finished up the props for the character. There's also a lighting turnaround vid here https://www.artstation.com/artwork/QnVZJE (not sure if there's a way to embed videos on polycount so I just linked it.) These shiny metallic props turned out to be trickier than expected. Its tough to make sure details and variation are…
Hey guys, This is my first model ever, I had this idea of doing a cosmetic BKB for DK as it's a core item for him in game. I learned everything from zero and I must thank polycount and its users for all the tutorials and topics available that enabled me to learn a few useful things :) So I would like some feedback on it…
Hello! I understand this is my first post, but I was directed here by my instructor, and I'd love some extra feedback and ideas on improving. So this was one of my school assignments that I sought to improve on for the sake of my portfolio. I used Maya and MudBox for this- sculpting at... 3 mesh levels I believe? Either…