This is for a freelance jobber - <font color="red"> not my concept. </font>
I'm working from pre-existing concept that I don't have permission to spread yet, but I've maintained its integrity.
Anyway, I'm looking for feedback on the mesh, and anything *major* that needs to be altered - I don't want to stray from thier vision too much. 1700 polies with a 2000 limit, so there's room to play - thanks for any suggestions.
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Jody
Jody
Ah, just a note, I replaced the original image with the updated mesh with articulated fingers (accident). Anyway, the pic in the first post is the updated mesh now.
Again, the concept is not my own, so I can only alter so much. As it stands, I've matched the concept to a T, and any extra decorations or designs would have to be ok'd by them. I'm really just looking for feedback on what I *do* have.
The stage I'm at is to make any major changes before dealing with seams, so ignore any that you see. Maya also seems to have some alpha sorting issues - the fur by the hooves on the left image should look like that on the right.
(1) 512x512 Color Map, (1)128x256 Map for Alpha
Thanks for any feedback .
but i think the shoulders are to far outside
beside of this the model looks very cool too !
a few quick crits:
He has no chest (pecs), based on those huge arms/shoulders, I'd imagine a much beefier look here. Maybe thicked up the base of the neck so that it blends into this massive upper body transition. I'd like to see the arms textured in full tiger stripes/fur. The human flesh seems a bit out of place, and I can only imagine how badass those arms would look with thick tiger strips and blazing orange fur. Belt is a little dark.
I agree that the concept is uninspired and the proportions are crazy, but it's what they want . They provided the design and turnarounds, I'm just realizing thier vision, good or bad. Hell, as far as shape goes, the concept shows his upper body skinnier, his back farther arched, and the arms more seperated. I had the most say in the texture work, as the concept was just penciled, so I'm most happy if you approve of those .
Anyway, don't get me wrong, I still appreciate any crits provided, I just can't do anything about the ones that challenge thier design goals. I'm considering making my own character like this where I can take it in a better design direction, but personal characters don't buy me food :P - we'll see if time allows. Thanks for the compliments and crits .
You've done a damn nice job with the texture. The only issue that stnds out as far as I can see is the fard black line around the hoof where the second layer of hair peters out before the first starts. You might want to either tweak the alpha or shift the planes down an tad.
"Maya also seems to have some alpha sorting issues - the fur by the hooves on the left image should look like that on the right."
They flicker back and forth based on viewing angle in Maya, and that front angle seems to be a bad one - go figure .
Anyway, I ok'd it with the project leader at the end of last week, so it's done. Thanks for the compliments and crits, and again, I had no say in the concept or design. I actually got permission to show the concept (below), so you can see what I had to work from. In addition, certain things were explicitly requested, like human upper arms, so I had to go with them.
Here's the money shot below; wireframes, closeups, texture flats, and so on are all on my website if you care to see them.
Thanks again!