Hello everyone
I have difficulty deciding where to cut the mesh and especially how to get the area around the eyes right without any weird stretching.
If anyone could draw the lines or point out where you'd cut the mesh I'd be really happy
I have only used the tools in 3dsMax for now.
Cheers
Replies
So I would start at the outside corner of the eye and follow that edge loop towards the horns. Relax that and see if it works.
You could also try cutting out an eye-patch shape, and then cut across the resulting donut shape, so it can unfold and relax into an arc. The larger hole in the head UVs will also allow that area to smooth out.
I welded the jaw together in front, it seems ok.
But i got an unexpected problem when i imported the model into mudbox though:
I was extra careful when i buildt this model, but suddenly this happened And I can't find the problem either, is there a way to make it display in max? I used xview to find overlapping vertices and such, but seems like there is no way for it to point out this exact problem for me.