Hey guys. So iv been working on some more models but this time decided to do low poly characters and heads for study practice and for texturing. So I've textured before but im not the best but then again not the worst :\ but i would like to build on that so here i go... concepts done by: Jimmy Masseron:…
Hi guys, I'm looking to build a new Computer at the end of the month on a budget of around £1000. I have a basic idea of what I'd like, though I fear that it would come to more than 1000, but I'm not too clued up on this stuff. Hopefully someone will be able to educate me a bit more so I don't buy rubbish. What I have in…
Are you ready to rock??? Guitar Hero PS2. Has anyone else tried this game? It has kind of become an office obsession around here at lunch time. At first I blew it off, watching the first few people stumble around on a plastic guitar. After giving it a few goes I was off to the store to pick up my own. Turns out its sold…
For your consideration Note the rounded edging at the top of the receiver, and the differences in overall width. More refs always help : http://www.gunbroker.com/All/BI.aspx?Keywords=m1a1 http://www.deactivated-guns.co.uk/archive.htm http://detail-photos.jugem.jp/?search=m1a1 http://www.flickr.com/photos/68250469@N02/…
Hello NumberSlayer, Welcome to Polycount, Are you using Max 2013? as it has some view port issues with normals, also how are you displaying them in the viewport? bump map slot? I'm guessing its all in 1 smoothing group? also if you upload the model and file we could take a look and see what's causing the issue. If you…
The issue is that the low poly is only one part of making a model. You keep saying you're going to apply a normal map but I haven't seen you post a model with a normal map applied. How are you making the normal map? I don't think you're making a subdivided high poly and baking it which is the workflow most games use. You…
as i've been asked to show my slate settings on the left the art dock which can be found here http://illustration.org/archives/667 but anyways here are all my settings just copy the stuff where i say and it should work http://airborn-studios.com/nonpublic/Steffen/slate/AutoHotkey.rar unpack to C:\Program Files (x86)\ then…
I was hoping to get some insight from a graphic artist. The reviews I've looked at are somewhat meaningless to me as the "Real world" tests test things like virus scanning and backing up steam games... Most reviews state that performance will varry between application and since I'm not familiar with how…
Here is my info in case you want to contact me: Kenny M. Carvalho Recruiter/Game Artist GameRecruiter.com, Inc. 866-358-GAME Ext 104 Kenny@GameRecruiter.com Please check out our website at www.GameRecruiter.com What Paul said is true. Companies pay us a premium to find all stars, proven people that can hit the ground…
Hi. I have a small problem with Maya and RAM consumption while reloading textures. I've done a small test. Just a box with lambert material nad 4k textures added to color channel. The texture is Targa file. So the problem is when I edit this texture in photoshop and realoading it in Maya ( auto reload or manual reload )…