Great! Another tip I can share… it helps to post your works-in-progress so people can provide feedback, at each step of the process. This is a great way to work, because it encourages you to keep going, and also gives you occasional feedback when you need it. Best of luck on your project!
Some thoughts about learning, problem solving, and feedback. Answer this question honestly when it feels like you're falling behind on a project or stuck on a particular problem: how much are you learning and how much are you getting done? Each project has it's own unique challenges. Sometimes it takes more time to learn…
Current Status: Hey everyone, so as many of you know theres a 3D character art contest going on at cubebrush : Art War 3D https://forums.cubebrush.co/t/cubebrush-art-war-3d/1546 And I figured creating a progress thread here would be great considering the last character contest polycount had, there was so much great…
Progress Update! I am finally back working on this after a bit of an extended hiatus, and I am feeling good about some of the progress lately. The model is now 85k polygons due to some modifications to the body to reduce hard edges and those bastard tow hooks at the front taking up 3k polygons alone thanks to the…
https://thiagob05.artstation.com/projects/eRwy0X here is an asset kit for a medieval scene that i am working on for a uni project any feedback would be appreciated thanks
Hi guys, I've set up the previous Quixel suite to export through our texture pipeline and get it into our engine with packing and stuff using the really robust calibration files Quixel's provided. I had a few questions as I migrated it to work with Quixel Suite 2.0.4 The problem I'm having is no matter whether I return…
Hello new kid on the block to polycount. Ive been here before quite a bit of times, but never really lurked that much. I decided to make an account for some CC on projects i will be doing from now on since i recently graduated with my BFA in Computer Arts and Animation. Currently I am working on my own version of a Zaku.…
Hello polycount! This is my first post on here, so looking for some critique from all you professionals... I am a unity 3D/VR developer that has worked mostly on simulation/serious games type of work. Now who is aiming to improve my portfolio with some unreal experience and portfolio new piece reflecting that. I've created…
Hey all! I was wondering if anyone knew anything about creating custom materials outside of Quixel Suite? We are creating our maps in another application, and I'm looking to automate the process of setting up materials in DDO.