I think you could embed specific pieces here in your forum thread, you're more likely to get feedback this way, less clicks required. You're losing eyeballs right off the bat by requiring people to click a link first.
Is everything snapped to your grid? It would help to align your pieces to the perspective grid in your viewport shots. Are models precisely scaled so their ends hit the grid lines?
Remember, the thickness also needs to be on the grid, and the heights of each of your pieces.
It's important to try making a whole building with your modular set, to identify weaknesses and omissions. Plus it will help sell the set, by showing an end result.
Have you thought about textures and materials yet?
at the moment everytihng has been unwrapped prepeared for texturing. im following a milestone chart to keep tasks organised but will eventually to texturing yes. i will aim to create a seamless one that flows from one piece to the next.
Hi! I think some image references/ more information on the project would help to understand what you're aiming for. Currently, the building blocks look a bit too simplistic to me, but perhaps that's the intent?
hi thans for your feedback. i will be creating textures in substance painter to use on the assets so they are looking plain at the moment as they arent textures yet and i am trying to keep the poly count relatively low and optimal
Replies
Some excellent tips here from the late, great Kevin Johnstone:
http://wiki.polycount.com/w/images/2/2d/Modular_Environment_Design.pdf
Moar!! http://wiki.polycount.com/wiki/Modular_environments
It's important to try making a whole building with your modular set, to identify weaknesses and omissions. Plus it will help sell the set, by showing an end result.
Have you thought about textures and materials yet?