Hi, everyone! How could i fix the issue with export texture. In substance everything looking good, but when i export to marmoset, the normal map and base color of the glass screen looks off. I baked all in one uv map. Please help!
https://imgur.com/a/GW3s32I (video for different angles and light move) For a game engine ready female character. (Normal and AO maps are visible in the image with mirroed UVs.) I spent quite long creating and fiddeling around with the high and low of this upper jaw, so before I move on to the lower jaw, I'd appreciate…
Hi. Does anyone know how to do it? Lets say I have a flat concave/convex polygon with N vertexes and I would like to project it on the surface of a mesh along some direction vector. Basically like a decal or imprint in pro-boolean. The result mesh should have the topology of the mesh on which proijection was done. Example…
Meet the Core Team! Eden Lazarus - https://el21aah.wixsite.com/my-site - Team Lead, Rigging ArtistSonny Smith - https://www.artstation.com/sonicsmiff - Realtime Tech ArtistEthan Allen - https://www.artstation.com/epoch - Character ArtistMax Bamonte-Purdy - https://maxizuru.artstation.com/ - Environment Artist Freelance…
Hi everyone! I would need your help with some issues in SD. Or is it normal? You can see in the picture, What I think is an issue, maybe it isn't. Could you give your opinion, and if not normal, do you have an idea how to fix it? Thank you!
Hello, I have a problem with sp baking. It is the first time that I make a bake with the match by name mesh. I have a low in fbx with multiple objects from Maya and a series of multiple high .objs from zbrush, and each respective object with its name and prefix. And the bake comes out with a huge error. I tried in marmoset…
It's been a while. My latest personal is now for your views, here and on ArtStartion. https://www.artstation.com/artwork/LR6EXw 2048tx/m, in 4k/2k maps will bump with more tech breakdowns