Hey Guys! Recently I used the Adobe Configurator 4 to create custom panels for my colleagues at work. This panel mostly contains of buttons that call actions. Works fine in cs6 and I was super happy until I tried to install that panel under cc 2015, where it "refused to work". I then read that adobe abandoned the flash…
Hey folks I am really struggling to wrap my head around this tileable textures vs detailed textures deal. Let's say I have 3 stone columns for a temple. All three should use the same type of texture to match each other and here comes my conundrum. How would I proceed if I want each of the tree columns to have unique cracks…
Hey guys, I am currently at Big sandwich games and we had the great opportunity to work with Slant Six on Socom confrontation for the ps3. I was responsible for the creation of frostfire and the extraction helicopter while 2 other team members were tasked with re creating desert glory and various cars and trucks. hahaha it…
Concept artists are needed for a new video game mod. It's is a story-driven fps or third-person shooter mod (currently undecided what engine) that is set in the world of secret societies and conspiracy. It's been in development since May and we're targeting to wrap up pre-production and move into full production on the…
Have you ever accidentally just clicked when trying to zoom into the object which I guess is the short cut for scale when in edit and your model jumps to the center of the screen and the objects ends up either too small or freaking huge. Well I have never wrapped my brain around this awesome feature, it leaves me wondering…
Hey Polycount I'm doing some more hi to low poly stuff. I've got a rather complex shape going for my hi poly object, shown below. I've got some more to do until I consider it finished, and I also have about 6 more objects similar to this one to get done in the next 2 months. I was curious what max scripts might be…
Up to this point, I've stuck to creating weapons, almost exclusively. I like to make mods for Skyrim as motivator to see a 3D creation all the way through to the end. I've never been able to find a purpose in making 3D art purely for the sake of it existing. And I don't need a portfolio because this is just a hobby and not…
So I've been learning Quest3d for about a year and a bit, with the aim of learning the trade of game design and making my own projects- mainly for the experience and the fun right now.. After a many learning projects and tests I've begun work on a game I've had rattling around my head for a good few years now. Its nothing…
Hello everyone! My name is Alex and I'm a 2D Concept Artist and Illustrator. This will be my second Riot Art contest entry. I've learned a lot over the past few years so I'm excited to see how this works out in comparison to last time. I'm a little late to the forums because I was contemplating about what to do for a week…
I made a sci-fi space station for my senior project in Unity 5 (original thread here), but there were lots of bad assets and things that needed polish. Wanting to continue it, I moved this over to UE4, and started reworking as much as I could. I'm pretty happy for what I've done in here vs. Unity. Current things I'm…