I made a sci-fi space station for my senior project in Unity 5 (original thread
here), but there were lots of bad assets and things that needed polish. Wanting to continue it, I moved this over to UE4, and started reworking as much as I could. I'm pretty happy for what I've done in here vs. Unity.
Current things I'm noticing:
-Bloom/Len's Flare needs to be dialed back
-Lighten up the shadows
-Garbage bag materials aren't on par perhaps
-Ceiling material too shiny
My goal is to wrap up this environment by the end of this month. I'd like to hear feedback on lighting and things that should be iterated on more. If you'd like wire-frames of assets, I can post those!
There's a flickering light in this level, so I apologize about the brightness in this shot and the following. I'll get around to making a fly-through of the level so you can see it impact the space.
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Right now it's hard to tell what's going on.
Btw.. to me it looks like you didn't bake lighting, it looks very much like the dynamic preview. Excuse me if I'm wrong. My lights are usually all static, only the main source is stationary(e.g. sun).
- Most of my lights were set to dynamic (some were set to static, need to pay more attention to that).
- Materials that were wayyyyy to shiny were modfied. There's a few more materials that will need to be dialed down.
- The exp height fog with some value helped fill some black space!
- I've also done the point light method Cay mentioned, and it's helping me move along.
- I added light fixtures in the containment area to help fill in some black voids.
- I modified some smaller lights and mounted them on the walls, acting as emergency light of sort.
I think for the remainder of this I'll stay focused on the space for the containment and the under construction area. I'll just hide the other places until I master this space. Next up, I'm going to edit the materials on the decor supports (in the 2nd image on the corner of the walls). I'll look into adding other ceiling lights, a new floor pattern to mix it up, and adding some decals. Anything else I might be overlooking?I'm noticing in the 3rd shot the blue cables normals look incorrect, but I'm assuming reading this thread will help me fix it. I'm leaning towards making some higher quality garbage bags, because they feel a bit off in the scene. I'll aim to keep pushing lighting to get better and better with this.