So I've been learning Quest3d for about a year and a bit, with the aim of learning the trade of game design and making my own projects- mainly for the experience and the fun right now..
After a many learning projects and tests I've begun work on a game I've had rattling around my head for a good few years now. Its nothing earth shattering, basically an arena combat game with cars, but I aim to make it quite tightly polished and pleasant to play.
Anyway, I've kept it under wraps for a while and even though it's still really rough and early I wanted to start documenting my progress.
Here's the first vid- apparently I have a lot to learn about getting good quality youtube video...
(it did say that the video is still being processed whatever that means)
[ame]
http://www.youtube.com/watch?v=kTlyhgmFhwQ[/ame]
some may have already seen a bit of the concept art:
cheers!
Replies
I spent a long time setting up the physics, or rather tweaking them to suit. It uses Newton physics engine for the simulation..
Shep: it is nearly ready, but there's still a lot of gameplay stuff to do so I'm just interspersing making art with the coding so I don't get bored with either
last concept is badass
Dude this thing is awesome. I wonder how it will take on enemys. I'd love to see it taking in infantry by just crushing into enemy squads. Design wise I feel that the cockpit could be little more lightweight (a speedy vehicle designt for maximum velocity) as it looks a little heavy to me. Maybe consider a cockpit which is not completly closed or an AI-Controled vehicle which only needs some sensors and cams to find its deadly way.
But thats taste.
Also: Great project I'd like to play it one day. So hurry up
Slave_zero: cheers . That might become an enemy unit actually, which tries to ram you and cut up your car. The overly heavy feel is intentional, basically everything in the game will feel that way