Hey gang. So my portfolio is in need of an environment so im doing a dwarf forge. Here are some inspirations. And here is my sculpt of the main forge with some notes moving to the anvil. I kinda want the forge to look like a combination of built, and naturally occurring in the environment. Those metal shutter doors will…
Hey, was hoping to gets some crits on this Sheriff office i've done from Red dead in UDK. The sheriff office itself still needs a specular and normal map which i will probably do tomorrow. i'm also planning to add a load of foliage at some point, im probably also going to add in a few more props, i'm thinking some fences…
Hello, I've been working on this little scene for a while, did some basic blockout and now im going for the props one by one. Some time ago I tried some different project, but it ended up being too much for me, keep in mind I've never done any stylized work so all the feedback is apprieciated. Also I'm gonna make some…
I'm working on my senior project in school. I'm trying to use some 'next gen' techniques, and fleshing out my environment around something along the lines of a gears or UT3 set of restrictions. My question: What is the general rule for poly budgets for games of this caliber? Hero props? Tubes/Pipes (how many sides)? Minor…
Right, so I've done some rework on my study scene. I decided to give up on Unity for the moment and rebuilt the scene in Unreal. Most of the props haven't been placed yet, and the lighting is just a preview build, but I would really appreciate any feedback. I'm struggling a bit with getting the lighting right - trying to…
First of all, you should have either asked this question in your other thread, or posted all the information in this thread...saying "my other thread" and expecting us to find it is a little annoying. Anyways, I did run over and go take a look. Decals are more used for breaking up tiling and things like that. I wouldn't…
https://www.youtube.com/watch?v=5v2Xj9784yA I’m looking for naming suggestions. I’ve got to say, “Plug” is a great name however, so props for that. Mayjor props to @WilliamVaughan of course, as I think he was the first to do a "detaling via polyon replacement" with his Polystein Kit for Modo. Unlike in Maya’s Plugit or…
Yeah - one very cool use I saw is for prop making. Basically, building the prop in low-poly 3D, making patterns of it in Pepakura, and then using fiber glass and Bondo to shape it up. Very cool stuff. I played with that some time ago, building parts of a scale figure out of cardboard then filling the parts up with a mix of…
I want to go from modeling props To real time game environments By the end of this year. Before, I was mostly getting my hands wet in UE4 and learning how to texture. Now I want to be known for more than just props and actually have some environments in my portfolio. My first environment is based on my city which I thought…